// This file was decompiled using SCM.ini published by DimZet13 on 25.11.10
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 5000 ms 
//0001: wait 0 ms 
4@ = 0

:NONAME_9
0001: wait 0 ms 
00D6: if and
05EE:  key_pressed 70
80E0:   not player $PLAYER_CHAR driving 
004D: jump_if_false @NONAME_86 
//0054: store_player $PLAYER_CHAR position_to 1@ 2@ 3@ 
//000B: 3@ += 0.75 // floating-point values 
//05E6: 0@ = actor $PLAYER_ACTOR struct
//0@ += 0x1b8 
//05E0: 0@ = read_memory 0@ size 4 virtual_protect 1
//0@ += 0x10
//05E0: 0@ = read_memory 0@ size 4 virtual_protect 1
//0@ += 0x80
//05E0: 1@ = read_memory 0@ size 4 virtual_protect 1
//0@ += 0x4
//05E0: 2@ = read_memory 0@ size 4 virtual_protect 1
//0@ += 0x4
//05E0: 3@ = read_memory 0@ size 4 virtual_protect 1
//0437: single_particle 4@ 0.0 at 1@ 2@ 3@ 0.0 0.0 -0.1
05E6: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x1bc 
05E0: 0@ = read_memory 0@ size 4 virtual_protect 1
0@ += 0x10
05E0: 0@ = read_memory 0@ size 4 virtual_protect 1
0@ += 0x80
05E0: 1@ = read_memory 0@ size 4 virtual_protect 1
0@ += 0x4
05E0: 2@ = read_memory 0@ size 4 virtual_protect 1
0@ += 0x4
05E0: 3@ = read_memory 0@ size 4 virtual_protect 1
//0437: single_particle 4@ 0.0 at 1@ 2@ 3@ 0.0 0.0 -0.1 
024F: create_corona size 0.3 type 1 flash 0 with_color 255 255 255 at_point 1@ 2@ 3@
0250: create_light_at 1@ 2@ 3@ RGB_values 255 255 255
//016F: create_shadow 3 rotation_factor 0.0 size 0.6 intensity 3 color_RGB 100 100 100 at 1@ 2@ 3@   
//01E3: text_1number_styled 'NUMBER' 4@ 1 ms 6  // REWARD $~1~
//4@ -= 1
//wait 1000
//22  60  43 45
//23  
//if
//05EE:  key_pressed 39 //VK_TAB
//    4@ <= 1    
//004D: jump_if_false @NONAME_86
//4@ += 1
//wait 500
//4@ = 30

:NONAME_86
0002: jump @NONAME_9 
